Monthly Archive: October 2011

Oct 30

A GLSL shader showing the normal map [w/ code]

Screen shot 2011-10-30 at 11.13.48 AM

A very simple thing, although I couldn't find on Google some place to copy-paste off, so here it is:

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Oct 17

Android frame animation revisited [w/ code]

So, been working hard on my projects, and discovered some interesting things in Android possibilities for frame animation. Last time I was using an HTML approach, because of memory consumption issues with using ImageViews. However now my approach is using View.onDraw(Canvas) to draw BMPs straight off files, in an asynchronous way, and it seems to …

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