Archive for October, 2011

Oct 30 2011

A GLSL shader showing the normal map [w/ code]

A very simple thing, although I couldn't find on Google some place to copy-paste off, so here it is:


2 responses so far

Oct 17 2011

Android frame animation revisited [w/ code]

So, been working hard on my projects, and discovered some interesting things in Android possibilities for frame animation. Last time I was using an HTML approach, because of memory consumption issues with using ImageViews. However now my approach is using View.onDraw(Canvas) to draw BMPs straight off files, in an asynchronous way, and it seems to […]


One response so far