A very simple thing, although I couldn't find on Google some place to copy-paste off, so here it is:
Continue reading "A GLSL shader showing the normal map [w/ code]"
So, been working hard on my projects, and discovered some interesting things in Android possibilities for frame animation. Last time I was using an HTML approach, because of memory consumption issues with using ImageViews. However now my approach is using View.onDraw(Canvas) to draw BMPs straight off files, in an asynchronous way, and it seems to work pretty good.
Let me tell you how I did it
Continue reading "Android frame animation revisited [w/ code]"