I've been working on implementing a face image relighting algorithm using spherical harmonics, one of the most elegant methods I've seen lately.
I start up by aligning a face model with OpenGL to automatically get the canonical face normals, which brushed up my knowledge of GLSL. Then I continue to estimating real faces "spharmonics", and relighting.
Continue reading "Spherical harmonics face relighting using OpenCV, OpenGL [w/ code]"
Just reporting on a small achievement, part of a big project: Creating a browser plugin to display the Kinect depth map on screen.
The integration was fairly easy, which leads me to think that both FireBreath and OpenNI/Nite are pretty neat framework that are robust..
So let's see how it's done
Continue reading "A Kinect browser plugin with FireBreath [w/ code]"
I would like to present something I have been working on recently, a work that immensely affect what I wrote in the blog in the past two years...
To use it:
Go on this page,
Watch the short instruction video,
download the application (MacOSX-Intel-x64 Win32)
and make yourself a model!
It takes just a couple of minutes and it's very simple...
This work is an academic research project, Please please, take the time to fill out the survey! It is very short..
The results of the survey (the survey alone, no photos of your work) will possibly be published in an academic paper.
Note: No information is sent anywhere in any way outside of your machine (you may even unplug the network). All results are saved locally on your computer, and no inputs are recorded or transmitted. The application contains no malware. The source is available here.
Note II: All stock photos of models used in the application are released under Creative Commons By-NC-SA 2.0 license. Creator: http://www.flickr.com/photos/kk/. If you wish to distribute your results, they should also be released under a CC-By-NC-SA 2.0 license.