Support ads
Buy us Beer
Categories
Pages

Archive for the ‘graphics’ Category

Simple triangulation with OpenCV from Harley & Zisserman [w/ code]

Hi
I sense that a lot of people are looking for a simple triangulation method with OpenCV, when they have two images and matching features.
While OpenCV contains the function cvTriangulatePoints in the triangulation.cpp file, it is not documented, and uses the arcane C API.
Luckily, Hartley and Zisserman describe in their excellent book “Multiple View Geometry” (in many cases considered to be “The Bible” of 3D reconstruction), a simple method for linear triangulation. This method is actually discussed earlier in Hartley’s article “Triangulation“.
I implemented it using the new OpenCV 2.3+ C++ API, which makes it super easy, and here it is before you.

Read the rest of this entry »

Share

Spherical harmonics face relighting using OpenCV, OpenGL [w/ code]

Hi!
I’ve been working on implementing a face image relighting algorithm using spherical harmonics, one of the most elegant methods I’ve seen lately.
I start up by aligning a face model with OpenGL to automatically get the canonical face normals, which brushed up my knowledge of GLSL. Then I continue to estimating real faces “spharmonics”, and relighting.

Let’s start!
Read the rest of this entry »

Share

A Kinect browser plugin with FireBreath [w/ code]

Hi,
Just reporting on a small achievement, part of a big project: Creating a browser plugin to display the Kinect depth map on screen.
The integration was fairly easy, which leads me to think that both FireBreath and OpenNI/Nite are pretty neat framework that are robust..
So let’s see how it’s done
Read the rest of this entry »

Share

Identity Transfer in Photographs

Hi!

I would like to present something I have been working on recently, a work that immensely affect what I wrote in the blog in the past two years…

To use it:
Go on this page,
Watch the short instruction video,
download the application (MacOSX-Intel-x64 Win32)
and make yourself a model!
It takes just a couple of minutes and it’s very simple…

This work is an academic research project, Please please, take the time to fill out the survey! It is very short..
The results of the survey (the survey alone, no photos of your work) will possibly be published in an academic paper.

Note: No information is sent anywhere in any way outside of your machine (you may even unplug the network). All results are saved locally on your computer, and no inputs are recorded or transmitted. The application contains no malware. The source is available here.

Note II: All stock photos of models used in the application are released under Creative Commons By-NC-SA 2.0 license. Creator: http://www.flickr.com/photos/kk/. If you wish to distribute your results, they should also be released under a CC-By-NC-SA 2.0 license.

Thank you!
Roy.

Share

Just a simple Laplacian pyramid blender using OpenCV [w/code]

I want to share a small piece of code to do Laplacian Blending using OpenCV. It’s one of the most basic and canonical methods of image blending, and is a must exercise for any computer graphics student.
Read the rest of this entry »

Share

A GLSL shader showing the normal map [w/ code]


A very simple thing, although I couldn’t find on Google some place to copy-paste off, so here it is:
Read the rest of this entry »

Share

Android frame animation revisited [w/ code]

So, been working hard on my projects, and discovered some interesting things in Android possibilities for frame animation. Last time I was using an HTML approach, because of memory consumption issues with using ImageViews. However now my approach is using View.onDraw(Canvas) to draw BMPs straight off files, in an asynchronous way, and it seems to work pretty good.
Let me tell you how I did it
Read the rest of this entry »

Share

Neat OpenCV smoothing trick when Kineacking (Kinect Hacking) [w/ code]

I found a nice little trick to ease the work with the very noisy depth image the Kinect is giving out. The image is filled with these “blank” values that basically note where the data is unreadable. The secret is to use inpainting to cover these areas and get a cleaner image. And as always, no need to dig deep – OpenCV has it all included.
Read the rest of this entry »

Share

The woes of Frame Animation on Android [w/ code]

My adventures of getting frame animation on the Android 2.1 continue, and take a turn for the worse. Will I come up victorious in the end? Not sure…

Read the rest of this entry »

Share

Some things I learned about Android’s Frame animation

Hi

Just a quick share of lessons learned about Android’s Frame-by-Frame animations. Some of the functionality is poorly documented, as many people point out, so the web is the only place for answers. Having looked for some answers to these questions and couldn’t find any – here’s what I found out myself.

Update [2/3/11]: A new post on this topic gives a more broad view of my experience.
Read the rest of this entry »

Share