Simple example usage of OpenGL 4 and vertex array / vertex buffer rendering in a Qt QGLWidget.
Category Archive: opengl
Years ago I wanted to implement PTAM. I was young and naïve Well I got a few moments to spare on a recent sleepless night, and I set out to implement the basic bootstrapping step of initializing a map with a planar object - no known markers needed, and then tracking it for augmented reality …
How to create an augmented reality app with QGLViewer, including some tips on camera calibration and extrinsic parameters from OpenCV to OpenGL.
Hello This time I'll discuss a basic implementation of a Structure from Motion method, following the steps Hartley and Zisserman show in "The Bible" book: "Multiple View Geometry". I will show how simply their linear method can be implemented in OpenCV. I treat this as a kind of tutorial, or a toy example, of how …
Hi, Just reporting on a small achievement, part of a big project: Creating a browser plugin to display the Kinect depth map on screen. The integration was fairly easy, which leads me to think that both FireBreath and OpenNI/Nite are pretty neat framework that are robust.. So let's see how it's done
Hi! I would like to present something I have been working on recently, a work that immensely affect what I wrote in the blog in the past two years... To use it: Go on this page, Watch the short instruction video, download the application (MacOSX-Intel-x64 Win32) and make yourself a model! It takes just a …