The toy SfM library is upgraded to OpenCV 3.x and gets a ton of simplifications.
Category Archive: programming
Simple example usage of OpenGL 4 and vertex array / vertex buffer rendering in a Qt QGLWidget.
A python snippet on capturing from a v4l2 camera into OpenCV
A python snippet for saving OpenCV FileStorage-compatible YAML files
A simple loading spinner mixin for Apache Tapestry 5
Add radial labels to a dimple.js pie chart using D3.js
A cpp code snippet for converting YUYV to JPEG using libjpeg.
How to render a PDF to an image in C++ using Poppler
Years ago I wanted to implement PTAM. I was young and naïve Well I got a few moments to spare on a recent sleepless night, and I set out to implement the basic bootstrapping step of initializing a map with a planar object - no known markers needed, and then tracking it for augmented reality …