Archive for the ‘school’ Category
Simple triangulation with OpenCV from Harley & Zisserman [w/ code]
Hi
I sense that a lot of people are looking for a simple triangulation method with OpenCV, when they have two images and matching features.
While OpenCV contains the function cvTriangulatePoints in the triangulation.cpp file, it is not documented, and uses the arcane C API.
Luckily, Hartley and Zisserman describe in their excellent book “Multiple View Geometry” (in many cases considered to be “The Bible” of 3D reconstruction), a simple method for linear triangulation. This method is actually discussed earlier in Hartley’s article “Triangulation“.
I implemented it using the new OpenCV 2.3+ C++ API, which makes it super easy, and here it is before you.
Spherical harmonics face relighting using OpenCV, OpenGL [w/ code]
Hi!
I’ve been working on implementing a face image relighting algorithm using spherical harmonics, one of the most elegant methods I’ve seen lately.
I start up by aligning a face model with OpenGL to automatically get the canonical face normals, which brushed up my knowledge of GLSL. Then I continue to estimating real faces “spharmonics”, and relighting.
Let’s start!
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Identity Transfer in Photographs
I would like to present something I have been working on recently, a work that immensely affect what I wrote in the blog in the past two years…
To use it:
Go on this page,
Watch the short instruction video,
download the application (MacOSX-Intel-x64 Win32)
and make yourself a model!
It takes just a couple of minutes and it’s very simple…
This work is an academic research project, Please please, take the time to fill out the survey! It is very short..
The results of the survey (the survey alone, no photos of your work) will possibly be published in an academic paper.
Note: No information is sent anywhere in any way outside of your machine (you may even unplug the network). All results are saved locally on your computer, and no inputs are recorded or transmitted. The application contains no malware. The source is available here.
Note II: All stock photos of models used in the application are released under Creative Commons By-NC-SA 2.0 license. Creator: http://www.flickr.com/photos/kk/. If you wish to distribute your results, they should also be released under a CC-By-NC-SA 2.0 license.
Thank you!
Roy.
Image Recoloring using Gaussian Mixture Model and Expectation Maximization [OpenCV, w/Code]
Hi,
I’ll present a quick and simple implementation of image recoloring, in fact more like color transfer between images, using OpenCV in C++ environment. The basis of the algorithm is learning the source color distribution with a GMM using EM, and then applying changes to the target color distribution. It’s fairly easy to implement with OpenCV, as all the “tools” are built in.
I was inspired by Lior Shapira’s work that was presented in Eurographics 09 about image appearance manipulation, and a work about recoloring for the colorblind by Huang et al presented at ICASSP 09. Both works deal with color manipulation using Gaussian Mixture Models.
Let’s see how it’s done!
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Implementing PTAM: stereo, tracking and pose estimation for AR with OpenCV [w/ code]
Been working hard at a project for school the past month, implementing one of the more interesting works I’ve seen in the AR arena: Parallel Tracking and Mapping (PTAM) [PDF]. This is a work by George Klein [homepage] and David Murray from Oxford university, presented in ISMAR 2007.
When I first saw it on youtube [link] I immediately saw the immense potential – mobile markerless augmented reality. I thought I should get to know this work a bit more closely, so I chose to implement it as a part of advanced computer vision course, given by Dr. Lior Wolf [link] at TAU.
The work is very extensive, and clearly is a result of deep research in the field, so I set to achieve a few selected features: Stereo initialization, Tracking, and small map upkeeping. I chose not to implement relocalization and full map handling.
This post is kind of a tutorial for 3D reconstruction with OpenCV 2.0. I will show practical use of the functions in cvtriangulation.cpp, which are not documented and in fact incomplete. Furthermore I’ll show how to easily combine OpenCV and OpenGL for 3D augmentations, a thing which is only briefly described in the docs or online.
Here are the step I took and things I learned in the process of implementing the work.
Update: A nice patch by yazor fixes the video mismatching – thanks! and also a nice application by Zentium called “iKat” is doing some kick-ass mobile markerless augmented reality.
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SmartHome – Embedded computing course project
Hi
In the past few weeks I have been working hard at a few projects for end-of-term at Uni. One of the projects is what I called “SmartHome”, for Embedded computing [link] course, is a home monitoring [link] application. In the course the students were given an LPC2148 arm7-MCU (NXP) based education board, implemented by Embedded Artists [link]. My partner Gil and I decided to work with ZigBee extension modules [link] to enable remote communication.
Here are the steps we took to bring this project to life.
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Advanced topics in 3D game building [w/ code, video]
The graphics course I took at TAU really expanded my knowledge of 3D rendering, and specifically using OpenGL to do so. The final task of the course, aside from the exam, was to write a 3D game. We were given 3 choices for types of games: worms-like, xonix-like and lightcycle-like. We chose to write our version of Worms in 3D.
I’ll try to take you through some of the problems we encountered, the decisions we made, and show as much code as possible. I’m not, however, gonna take you through the simple (yet grueling) work of actually showing meshes to the screen or moving them around, these subjects are covered extensively online.
The whole game is implemented in Java using JOGL and SWT for 3D rendering. The code is of course available entirely online.
Tracing wild rays
Hi
I havn’t published in a while. I was back up with work on a project for uni., work and my writing…
But the good thing with keeping busy, is that after a while – you have something to show for! So here’s what i’ve been working on for Comp. Graphics course – A Ray Tracer.


