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Posts Tagged ‘linux’

Download all your Last.fm loved tracks in two simple steps

I’m a fan of Last.fm online radio, and I have a habit of marking every good song that I hear as a “loved track”. Over the years I got quite a list, and so I decided to turn it into my jogging playlist. But for that, I need all the songs downloaded to my computer so I can put them on my mobile. While Last.fm does link to Amazon for downloading all the loved songs for pay, I’m going to walk the fine moral line here and suggest how you can download every song from existing free YouTube videos.
If it really bothers you, think of it as if I created a YouTube playlist and now I’m using my data plan to stream the songs off YT itself..
Moral issues resolved, we can move on to the scripting.
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Showing video with Qt toolbox and ffmpeg libraries

I recently had to build a demo client that shows short video messages for Ubuntu environment.
After checking out GTK+ I decided to go with the more natively OOP Qt toolbox (GTKmm didn’t look right to me), and I think i made the right choice.

So anyway, I have my video files encoded in some unknown format and I need my program to show them in a some widget. I went around looking for an exiting example, but i couldn’t find anything concrete, except for a good tip here that led me here for an example of using ffmpeg’s libavformat and libavcodec, but no end-to-end example including the Qt code.

The ffmpeg example was simple enough to just copy-paste into my project, but the whole painting over the widget’s canvas was not covered. Turns out painting video is not as simple as overriding paintEvent()…

Firstly, you need a separate thread for grabbing frames from the video file, because you won’t let the GUI event thread do that.
That makes sense, but when the frame-grabbing thread (I called VideoThread) actually grabbed a frame and inserted it somewhere in the memory, I needed to tell the GUI thread to take that buffered pixels and paint them over the widget’s canvas.

This is the moment where I praise Qt’s excellent Signals/Slots mechanism. So I’ll have my VideoThread emit a signal notifying some external entity that a new frame is in the buffer.
Here’s a little code:

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