graphics gui programming video

Awesome pictures fusing with a GIMP plugin [w/ code]

desert_bear_arrowSwitching, merging or swapping, call it what you like – it’s a pain to pull off. You need to spend a lot of time tuning the colors, blending the edges and smudging to get a decent result. So I wrote a plugin for the wonderful GIMP program that helps this process. The merge is done using a blending algorithm that blends in the colous from the original image into the pasted image.
I’ll write a little bit about coding GIMP plugins, which is very simple, and some about the algorithm and its sources.
Let’s see how it’s done

Android Java Mobile phones programming Solutions

Number Saver (Android application)

A very basic feature that I was missing in my Android phone is the ability to save a number while I’m in a call. Sure you can go to the home screen, and open up any app with a textbox, but I decided to create a dedicated application.
So, meet Number Saver!
UPDATE: Number Saver got a new look
Basic usage guide:

When you open the app you will get the main screen:
From here you are able to enter the number, copy to the clipboard, and clear the clipboard if it is full. Also, when you open the app, if there is a text in the clipboard it will already be in the text box. So you can press Dial to instantly dial the number
Also, during an active call you will notice the note and pencil icon. Stretching the notification area will give you the option to launch the application.
This app is available for free through the Android market. Donation is always welcome …

graphics Mobile phones programming video vision

Near realtime face detection on the iPhone w/ OpenCV port [w/code,video]

iphone + opencv = winHi
OpenCV is by far my favorite CV/Image processing library. When I found an OpenCV port to the iPhone, and even someone tried to get it to do face detection, I just had to try it for myself.
In this post I’ll try to run through the steps I took in order to get OpenCV running on the iPhone, and then how to get OpenCV’s face detection play nice with iPhoneOS’s image buffers and video feed (not yet OS 3.0!). Then i’ll talk a little about optimization
Update: Apple officially supports camera video pixel buffers in iOS 4.x using AVFoundation, here’s sample code from Apple developer.
Update: I do not have the xcodeproj file for this project, please don’t ask for it. Please see here for compiling OpenCV for the iPhone SDK 4.3.
Let’s begin

Android Java Mobile phones programming Solutions work

First steps in Android programming

Last week I finished my first Android application. All through the development stage I had to Google a lot for examples which some were really hard to find (even though you can find reference for everything in the SDK, for me, it’s easier to understand from a code sample).
My mobile company allows you to send 10 free daily SMS through their website, and after that each text message is still half priced, so I decided to take a challenge and create a UI that allows me to send my messages from the phone through the website automatically.
The core of my software was pure java, so even though it wasn’t straight forward to accomplish, I kinda know the material.
The main issues were after – when I got to the android implementation and UI
Here are the issues I needed, and will supply examples for in this post:
(Of course – for you that are more experienced than me with Android development, please forgive if I’m not doing everything ‘by the book’, it’s simply what I could find. So if you have any suggestions or improvement please send them to me or post a comment J )

  • How to find out if there is an active network on the device
  • How to create options menu
  • How to create and clear notification in the notification area
  • How to declare your program as “SMS Sender” (‘Complete action using…’)
  • Taking care of orientation (Landscape and Portrait mode for UI)

Here is the code I ended up using. Hope you find it helpful

3d graphics gui Java opengl programming school video

Advanced topics in 3D game building [w/ code, video]

The graphics course I took at TAU really expanded my knowledge of 3D rendering, and specifically using OpenGL to do so. The final task of the course, aside from the exam, was to write a 3D game. We were given 3 choices for types of games: worms-like, xonix-like and lightcycle-like. We chose to write our version of Worms in 3D.
I’ll try to take you through some of the problems we encountered, the decisions we made, and show as much code as possible. I’m not, however, gonna take you through the simple (yet grueling) work of actually showing meshes to the screen or moving them around, these subjects are covered extensively online.
The whole game is implemented in Java using JOGL and SWT for 3D rendering. The code is of course available entirely online.

Java programming

No CLASSPATH for you!

The Path of the ClassAs a part of my work, I was asked to create a semi-simulator for JNLP (Web-Start) loader.
The intention was to get the JNLP link, get all the necessary JARS and resources, and send the main class to another process that will run it as a host.
I had no previous in
troduction with JNLP what so ever… Well, first stage: look at the file.
Looking at the file revealed a simple XML file that contained all the necessary data.
So of course, first things first – Get all the JARS. But how?

3d graphics Mobile phones opengl programming video

Augmented reality on the iPhone using NyARToolkit [w/ code]

I saw the stats for the blog a while ago and it seems that the augmented reality topic is hot! 400 clicks/day, that’s awesome!
So I wanted to share with you my latest development in this field – cross compiling the AR app to the iPhone. A job that proved easier than I originally thought, although it took a while to get it working smoothly.
Basically all I did was take NyARToolkit, compile it for armv6 arch, combine it with Norio Namura’s iPhone camera video feed code, slap on some simple OpenGL ES rendering, and bam – Augmented Reality on the iPhone.
Update: Apple officially supports camera video pixel buffers in iOS 4.x using AVFoundation, here’s sample code from Apple developer.
This is how I did it…

3d graphics opengl programming video

Augmented Reality with NyARToolkit, OpenCV & OpenGL

I have been playing around with NyARToolkit’s CPP implementation in the last week, and I got some nice results. I tried to keep it as “casual” as I could and not get into the crevices of every library, instead, I wanted to get results and fast.
First, NyARToolkit is a derivative of the wonderful ARToolkit by the talented people @ HIT Lab NZ & HIT Lab Uni of Washington. NyARToolkit however was ported to many other different platforms, like Java, C# and even Flash (Papervision3D?), and in the process making it object oriented, instead of ARToolkit procedural approach. NyARToolkit have made a great job, so I decided to build from there.
NyART don’t provide any video capturing, and no 3D rendering in their CPP implementation (they do in the other ports), so I set out to build it on my own. OpenCV is like a second language to me, so I decided to take its video grabbing mechanism wrapper for Win32. For 3D rendering I used the straightforward GLUT library which does an excellent job ridding the programmer from all the Win#@$#@ API mumbo-jumbo-CreateWindowEx crap.
So let’s dive in….

graphics programming vision

Porting Rob Hess's SIFT impl. to Java

beavers_siftThis is a Java port of Rob Hess’ implementation of SIFT that I did for a project @ work.
However, I couldn’t port the actual extraction of SIFT descriptors from images as it relies very heavily on OpenCV. So actually all that I ported to native Java is the KD-Tree features matching part, and the rest is in JNI calls to Rob’s code.
I wrote this more as a tutorial to Rob’s work, with an easy JNI interface to Java.
You can find the sources here:
Here’s how to use it:

graphics gui programming vision work

Combining Java's BufferedImage and OpenCV's IplImage

I recently did a small project combining a Java web service with a OpenCV processing. I tried to transfer the picture from Java environment (as BufferedImage) to OpenCV (IplImage) as seamlessly as possible. This proved a but tricky, especially the Java part where you need to create your own buffer for the image, but it worked out nicely.
Let me show you how I did it