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Android code graphics gui Java Mobile phones programming tips

Android frame animation revisited [w/ code]

So, been working hard on my projects, and discovered some interesting things in Android possibilities for frame animation. Last time I was using an HTML approach, because of memory consumption issues with using ImageViews. However now my approach is using View.onDraw(Canvas) to draw BMPs straight off files, in an asynchronous way, and it seems to work pretty good.
Let me tell you how I did it

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graphics Java programming tips video

The woes of Frame Animation on Android [w/ code]

My adventures of getting frame animation on the Android 2.1 continue, and take a turn for the worse. Will I come up victorious in the end? Not sure…

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Android code graphics Java linux Mobile phones programming Solutions

Some things I learned about Android's Frame animation

Hi
Just a quick share of lessons learned about Android’s Frame-by-Frame animations. Some of the functionality is poorly documented, as many people point out, so the web is the only place for answers. Having looked for some answers to these questions and couldn’t find any – here’s what I found out myself.
Update [2/3/11]: A new post on this topic gives a more broad view of my experience.