Categories
3d code opencv programming vision

Structure-from-Motion Toy Lib Upgrades to OpenCV 3

sfm toy lib
Hello again!
After a long hiatus I’m back with an update. Recently I’ve been upgrading the Structure-from-Motion Toy Library (https://github.com/royshil/SfM-Toy-Library/) to OpenCV 3.x from OpenCV 2.4.x.

Categories
3d Augmented Reality code graphics Mapping opengl programming Tracking video vision

Bootstrapping planar AR and tracking without markers [w/code]

Years ago I wanted to implement PTAM. I was young and naïve 🙂
Well I got a few moments to spare on a recent sleepless night, and I set out to implement the basic bootstrapping step of initializing a map with a planar object – no known markers needed, and then tracking it for augmented reality purposes.

Categories
3d code graphics gui opencv programming qt vision

Moving to Qt on the SfM-Toy-Library project

Qt GUI for SfMToyLibFor those of you still interested, I’ve made the move to using Qt and QGLViewer in the SfM-Toy-Lib project. Getting rid of PCL dependency (I think it’s a bloated library), and burying FLTK long in the past, I feel much better about it now.
Get it on github: https://github.com/royshil/SfM-Toy-Library