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code graphics opencv programming video vision

Curve tracking with a Heap&Hogg's Particle Filters [w/ code, OpenCV]

Screen Shot 2013-03-15 at 6.18.30 PM I wanna share some code for 2D curve tracking with a particle filter, implementing the body of work of Tony Heap and David Hogg. These guys presented a relatively easy to implement method for tracking deformable curves through space and change in form using a Hierarchical Point Distribution Models (HPDM), which is another elegant way to store shape priors. Granted, it is not perfect, but for a simple 2D shape like a hand it works pretty good, and rather fast as well.
Let’s dive in then,

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code graphics opencv programming video vision

Skin Detection with Probability Maps and Elliptical Boundaries [OpenCV, w/code]

maskSharing a bit of code I created for skin detection.

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code graphics opencv programming school vision work

2D curve matching in OpenCV [w/ code]


Just sharing some code and ideas for matching 2D curves. I was working for a while on matching 2D curves to discover shapes in images, but it didn’t work out, what did succeed is this 2D curve matcher that seems to be very robust for certain applications. It’s based on ideas from the Heat Kernel Signature and the CSS Image (that I introduced in my latest post), all around inspecting curves under different level of smoothing.

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3d code graphics opencv opengl programming vision

Head Pose Estimation with OpenCV & OpenGL Revisited [w/ code]

So I was contacted earlier by someone asking about the Head Pose Estimation work I put up a while back. And I remembered that I needed to go back to that work and fix some things, so it was a great opportunity.
I ended up making it a bit nicer, and it’s also a good chance for us to review some OpenCV-OpenGL interoperation stuff. Things like getting a projection matrix in OpenCV and translating it to an OpenGL ModelView matrix, are very handy.
Let’s get down to the code.

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3d code graphics vision

Registering point clouds rigidly with scale using PCL [w/code]

Hello
Sorry for the bombardment of posts, but I want to share some stuff I’ve been working on lately, so when I find time I just shoot the posts out.
So this time I’ll talk shortly about how to get an estimation of a rigid transformation between two clouds, that potentially are also of different scale. You will end up with a rigid transformation (Rotation Translation) and a scale factor, son in fact it will be a Similarity Transformation. We will first find the right scale, and then find the right transformation, given there is one (but we will find the best transformation there is).

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3d code opencv vision

Decomposing the Essential matrix using Horn and Eigen [w/code]

Hi
I’ve been working feverishly to straighten up the Structure from Motion Toy Library, and make it more robust. During my experiments with different methods I wanted to test out a different method for decomposing the Essential matrix to rotation R and translation t, other than that of Hartley and Zisserman using SVD. That’s when I came upon this paper: here by Berthold Horn from 1990, that traces the steps of Longuet-Higgins who came up with the derivation for the Essential matrix. It has a closed form solution that works pretty well, and here it is implemented with the Eigen math library (a very good library to get to know).

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3d code graphics opencv opengl programming Recommended video vision Website

Structure from Motion and 3D reconstruction on the easy in OpenCV 2.3+ [w/ code]

Hello
This time I’ll discuss a basic implementation of a Structure from Motion method, following the steps Hartley and Zisserman show in “The Bible” book: “Multiple View Geometry”. I will show how simply their linear method can be implemented in OpenCV.
I treat this as a kind of tutorial, or a toy example, of how to perform Structure from Motion in OpenCV.
See related posts on using Qt instead of FLTK, triangulation and decomposing the essential matrix.
Update 2017: For a more in-depth tutorial see the new Mastering OpenCV book, chapter 3. Also see a recent post on upgrading to OpenCV3.
Let’s get down to business…

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3d code graphics opencv programming school vision

Simple triangulation with OpenCV from Harley & Zisserman [w/ code]

Hi
I sense that a lot of people are looking for a simple triangulation method with OpenCV, when they have two images and matching features.
While OpenCV contains the function cvTriangulatePoints in the triangulation.cpp file, it is not documented, and uses the arcane C API.
Luckily, Hartley and Zisserman describe in their excellent book “Multiple View Geometry” (in many cases considered to be “The Bible” of 3D reconstruction), a simple method for linear triangulation. This method is actually discussed earlier in Hartley’s article “Triangulation“.
I implemented it using the new OpenCV 2.3+ C++ API, which makes it super easy, and here it is before you.
Edit (4/25/2015): In a new post I am using OpenCV’s cv::triangulatePoints() function. The code is available online in a gist.
Edit (6/5/2014): See some of my more recent work on structure from motion in this post on SfM and that post on the recent Qt GUI and SfM library.
Update 2017: See the new Mastering OpenCV3 book with a deeper discussion, and a more recent post on the implications of using OpenCV3 for SfM.

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3d code graphics gui opencv opengl programming school video vision

Spherical harmonics face relighting using OpenCV, OpenGL [w/ code]

Hi!
I’ve been working on implementing a face image relighting algorithm using spherical harmonics, one of the most elegant methods I’ve seen lately.
I start up by aligning a face model with OpenGL to automatically get the canonical face normals, which brushed up my knowledge of GLSL. Then I continue to estimating real faces “spharmonics”, and relighting.
Let’s start!

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code graphics opencv opengl programming school video vision

Identity Transfer in Photographs

Hi!
I would like to present something I have been working on recently, a work that immensely affect what I wrote in the blog in the past two years…
To use it:
Go on this page,
Watch the short instruction video,
download the application (MacOSX-Intel-x64 Win32)
and make yourself a model!
It takes just a couple of minutes and it’s very simple…
This work is an academic research project, Please please, take the time to fill out the survey! It is very short..
The results of the survey (the survey alone, no photos of your work) will possibly be published in an academic paper.
Note: No information is sent anywhere in any way outside of your machine (you may even unplug the network). All results are saved locally on your computer, and no inputs are recorded or transmitted. The application contains no malware. The source is available here.
Note II: All stock photos of models used in the application are released under Creative Commons By-NC-SA 2.0 license. Creator: http://www.flickr.com/photos/kk/. If you wish to distribute your results, they should also be released under a CC-By-NC-SA 2.0 license.
Thank you!
Roy.