Continuing the work on a hand curve particle filter following Heap&Hogg's work, adding active contours and optimizations
A simple wrapper around OpenNI 2.x drives for interoperability with OpenCV
I wanna share some code for 2D curve tracking with a particle filter, implementing the body of work of Tony Heap and David Hogg. These guys presented a relatively easy to implement method for tracking deformable curves through space and change in form using a Hierarchical Point Distribution Models (HPDM), which is another elegant way …
Skind detection wit Skin Probabilty Maps and Elliptical Boundary Models, implementations in c++ with OpenCV
Matching 2D curves in OpenCV by analysis of curvature signatures, which makes the method robust to rigid transformation but also noise and heave occlusion.
Utility functions for Resampling, Smoothing and finding Interest points of 2D curves in OpenCV.
Using Perspective-N-Point to get the position and orientation of a human head, with basic OpenCV and OpenGL.
Hiya Just catching up on some bloggin, and I wanna share a snippet of OpenCV code on how to check if your (badly) triangulated 3D points came up co-planar, and therefore a botch triangulation. It's a very simplistic method, only a few lines, and it also is part of my Structure from Motion Toy Library …
Hello This time I'll discuss a basic implementation of a Structure from Motion method, following the steps Hartley and Zisserman show in "The Bible" book: "Multiple View Geometry". I will show how simply their linear method can be implemented in OpenCV. I treat this as a kind of tutorial, or a toy example, of how …
Easily using OpenCV 2.3+ to triangulate points from known camera matrices and point sets.